I always thought it was normal...
I have been wearing glasses when I was 10. When I was in primary school, I had always envied my classmates who wore glasses (sigh) and I would often "borrow" theirs to put on. So, my wish was granted when I couldn't really see what my teacher wrote on the whiteboard and the school nurse sent a letter home asking my parents to have my eyes checked. I don't know if wearing people's glasses would worsen my otherwise 20/20 vision but it's definitely not due to doing desk work nor having any screens to stare at.
Besides being short-sighted, I have astigmatism. I'm too chicken to go for Lasik or deal with its side effects so I have to make do with glasses. It wasn't until years ago that I discovered that people who have astigmatism view night vision differently. Both my parents need not wear glasses so I had to explain to them what I see and it was especially uncomfortable driving at night. The glare from other vehicles create halos and the lights radiating from each headlight/ street lamps make it hard for me to focus. Sometimes, I even need to squint to read the LED road signs.
If we see everything through our lens, then mutual understanding would not come easily. That means all the more we need to seek first to understand than to be understood. This comes to my point about discussing perspectives in class. I showed some optical illusion artworks that could potentially mess with their perspectives due to preconceived ideas and using that as a common experience for class discussion. If you read this news about vulnerable children unconsciously or maybe consciously spending real cash on virtual games, then I suppose the game developer truly understood the targeted market/ players well to enable the consumers to part with their money willingly. Not all mode of payment require the use of credit cards, I know students who purchased cards from 7-11 stores because they wanted to unlock achievement levels or acquire accessories in the game.
In the case of the gaming industry, they sure make a point to practise empathy so they can achieve their intended outcomes.
I have been wearing glasses when I was 10. When I was in primary school, I had always envied my classmates who wore glasses (sigh) and I would often "borrow" theirs to put on. So, my wish was granted when I couldn't really see what my teacher wrote on the whiteboard and the school nurse sent a letter home asking my parents to have my eyes checked. I don't know if wearing people's glasses would worsen my otherwise 20/20 vision but it's definitely not due to doing desk work nor having any screens to stare at.
Besides being short-sighted, I have astigmatism. I'm too chicken to go for Lasik or deal with its side effects so I have to make do with glasses. It wasn't until years ago that I discovered that people who have astigmatism view night vision differently. Both my parents need not wear glasses so I had to explain to them what I see and it was especially uncomfortable driving at night. The glare from other vehicles create halos and the lights radiating from each headlight/ street lamps make it hard for me to focus. Sometimes, I even need to squint to read the LED road signs.
If we see everything through our lens, then mutual understanding would not come easily. That means all the more we need to seek first to understand than to be understood. This comes to my point about discussing perspectives in class. I showed some optical illusion artworks that could potentially mess with their perspectives due to preconceived ideas and using that as a common experience for class discussion. If you read this news about vulnerable children unconsciously or maybe consciously spending real cash on virtual games, then I suppose the game developer truly understood the targeted market/ players well to enable the consumers to part with their money willingly. Not all mode of payment require the use of credit cards, I know students who purchased cards from 7-11 stores because they wanted to unlock achievement levels or acquire accessories in the game.
In the case of the gaming industry, they sure make a point to practise empathy so they can achieve their intended outcomes.