Friday, March 26, 2021

Art Class: How to Transform Yourself into a Cyborg (Part I)

 

Hi! we are excited to participate in this year's SYF. The theme for 2021 is Artist & Technology. In class, we begin with some discussions first to grasp students' understanding about the theme. I've prepared some robot printouts in advance so the children can practise drawing in their sketchbooks. I encourage them to mix and match the robot parts so their drawings do not appear identical to another child's. 

This is one strategy to allow children to build confidence in artmaking. If I were to just say use your imagination to draw, I know there will be children who will be stumped in making their first mark. Besides, to fill up the sheer size of their A3-size sketchbook page with drawings is a challenge if you lack stamina in drawing. Because art classes are bounded by time, it is also no excuse for me to say my students took too long to think and therefore they cannot complete the work. Showing them some ideas and simple line work can help them to be more self-directed so that they don't have to keep approaching me to seek approval. 


In 2016, I visited the Big Bang Data in ArtScience Museum, Singapore. The show must have left a lasting impression because I saw a statue of Neil Harbisson and of course a lot of others. Neil is the world's first officially recognised cyborg and he had an antenna implanted in his skull 🤯😱. Watch his TEDtalk here.






Friday, March 5, 2021

Art Class: Crazy Hair Self Portrait


Hi! This year, I've made some changes to the self-portrait lesson because I would like the children to try mixed media work. It did take longer for them to work on one project but look at the captivating visuals. The children are colouring their hair neon! Watch the video to find out more. 


 





Monday, March 1, 2021

Tech Club: Osmo Coding

Hi! I started as a co-teacher in Tech Club last year. As most of last year's CCA sessions were held online during to Covid19, I feel that I didn't really get to know the children in the club. My colleague, Mrs Low has shared some programmes that the children were involved in and I shadowed her in most of the online sessions.

This year, together with another colleague, we started Osmo coding as it's manageable for the younger students. On the surface, Osmo might seem like an awful lot of games and fun. Students are building the foundation in programming language with game-like features without much stress. The tricky part about this class is you have to resist the urge to introduce the game in the first lesson. I spend the first class just practising class routines, seatings arragement and packing the resources. There is a need to emphasize the importance of ownership. The blocks in the game have to be accounted for in every lesson. Thus, we assigned numbers to the students that correspond to the labelled boxes so they will use the same one in each lesson. The younger students work in pairs while the older ones can work individually according to their pace. 

After a few sessions, students were challenged to write a story depicting the level of choice in the game.